Ultimate epic battle simulator play free4/10/2024 ![]() ![]() ![]() Keep in mind, our physics engine is in very early development so we can’t make any guarantees. Our hope is to bring physics to a scale never before seen, which may allow thousands of ragdolls, and millions of physics based objects. We are also working hard on our own ‘mass’ GPU physics engine. Details were not ignored, every individual has highly advanced decision making and animation, all while working together for a greater goal. UEBS2 handles 100 times more characters on screen than its predecessor, and in far greater detail and quality. ![]() Lets not ignore the elephant in the room UEBS2 features revolutionary new crowd rendering and AI technology which uses pure GPU POWER to bring nation size battles to life! Witness the first game to fully utilize full GPU acceleration for every AI individual and all the technology behind the crowd tech. In coming updates for early access, jump into multiple story and player driven campaigns or make your own and share them with your friends FPS invasion will also be returning soon, where you play through the eyes of a soldier fighting off hordes of zombies in first person. They can control one of the ‘soldiers’ to enter first-person mode and attack. Command your armies in RTS mode with full drag select army control, or get the job done yourself and play as any one of the units in 3rd or 1st person. The player can change the environment and weather before the battle(s) begins and watch as they play out. Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence Create eye watering battles with hundreds of thousands, and even millions of characters on screen! Sandbox mode will return, with infinite army sizes and far greater flexibility than ever. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.Ultimate Epic Battle Simulator 2 Direct Download This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Each individual decides his own path and navigates complex environments. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! That is why we decided not to limit the amount of units in battle. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. ![]()
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